VOID COURIER
HULL
30/30
SCRAP10
FUEL14
MISSILES8
PARTS2
RATIONS8
HOLD0/4
SECTOR1
SPACE — pause · click an enemy room — target · pick a crew member at right and click your room — move
1:1

SALVAGE

this is a manifest — everything listed is already aboard · ESC

SECTOR MAP

◆ a fight▲ trader◇ signal ● empty✕ wreck⌂ a berth✦ sector exit ⬢ site — squad landing ✱ quest✦ run story▬ taken by the Wave ❖ story◈ Wave scout⚑ ambush with backup✖ the Wave eats a beacon ✪ secret beacon⚠ surprise consequence✺ the Overseer's call✚ fugitives ≋ hyper-eddy — arcade for loot ◎ star system — planets, markets, ships ∴ asteroids☀ red giant✧ pulsar⌖ battery — fires on outsiders

TRADER

ESC — also undock

HANGAR

WHAT WE'RE PLAYING

DIFFICULTY

COURSE

THE WATCH

THE SHIP'S PAST

hulls unlock through achievements · they carry over between runs

SKILL TREE

a point is spent at once and cannot be taken back · ESC — close

GEAR

what goes down is what is worn plus the pouch · in a fight and on site a swap costs seconds and triggers a cooldown · ESC — close

VOID COURIER

FOUR SECTORS · THE WAVE BEHIND YOU · SPACE TO PAUSE

The Wave has been moving through the arm for three years without stopping. It leaves behind intact docks, intact piers, and not a single person. No one has seen it take anything. There were no negotiations.

Combat is real-time, but spacebar pauses: orders are issued on pause, like in genre classics.

The four points below are all you need to start. The game prompts the rest as you go, on the line at the bottom of the screen.

1 · JUMPOn the sector map, click an available beacon. Every jump is one unit of fuel and one step of the Wave forward.
2 · SHIELDSTwo bars of power in shields make one layer. Each layer eats one hit that lands and lets nothing through to the hull. Layers show as dots beside the hull bar on both ships. Missiles pass straight through shields; beams and lasers do not.
3 · COMBAT RUNS ITSELFWeapons charge and fire on their own. A click on an enemy room moves fire there: knock out weapons and he stops shooting, knock out engines and he cannot run.
4 · SPACE — PAUSECombat stops at any moment; orders can be issued without hurry.
scroll the list

REACTOR

RESERVE 0 · click a cell — add or remove · right-click the row — remove

WEAPONS

TARGET: not selected

CREW

VOID COURIER · LOADING